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Esports Management

Under Development

Overview

Want to turn your passion for gaming into a viable career? According to a report by PwC the global video game industry is expected to grow at a CAGR of 4.8% from $71.3 billion in 2015 to $90.1 billion in 2020.

Traditional athletic apparel companies such as Nike, Adidas, and Under Armour are expected to compete for team jersey rights in the coming years and major telecom companies are acquiring gamer centric programming providers. Also, innovations in video streaming capabilities have arrived just in time for gaming platforms and titles to capitalize on the value of their media rights. As business opportunities flourish, the industry will create demand for professionals with the right mix of training, passion, and knowledge.

Our industry expert instructors will help you

  • Speak knowledgeably about the history, community, and business of Esports with future employers and other stakeholders in the industry.
  • Develop actionable suggestions to encourage growth or improvement in the Esports industry.
  • Develop effective communications geared towards fans and decision makers within the Esports industry.
  • Create social media content that entices Esports fan interaction.
  • Apply project management skills and tools to initiate, plan, execute, and close an Esports live event.

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Course Schedule

Title   Winter Spring Summer Fall
HUMAN
X420.11
Overview of Esports (3 units) to be scheduled Online Online to be scheduled
HUMAN
X420.12
Effective Communication in Esports (3 units)   Online Online to be scheduled
HUMAN
X420.13
Esports Project Management: Live Events       to be scheduled

Course schedules are subject to change.

Advisory Board

  • Mark “Garvey” Candella, Director of Strategic Partnerships, Twitch
  • Sam Cooper, Vice President, Global Product Management, Activision
  • Mark Deppe, Acting Director for Esports, University of California, Irvine
  • Peter Krapp, Professor of Film and Media Studies, University of California, Irvine
  • Doug Lombardi, VP of Marketing, Valve
  • Frank O'Connor, Franchise Development Director, Microsoft
  • Jay Puryear, Director of Brand Development, Treyarch
  • Adam Rosen, Esports Program Manager, Blizzard Entertainment
  • Tyler Rosen, Esports Program Manager, Blizzard Entertainment
  • Constance Steinkuehler, Informatics Professor, University of California, Irvine; Former President, Higher Education Video Game Alliance

On-site Training Available

Our Corporate Training specialists can deliver this program or customize one that fits your organization’s specific needs. Visit Corporate Training or call (949) 824-1847 for information.

English Proficiency Requirement
All certificate programs at UCI Division of Continuing Education (classroom and online formats) require professional-level English language proficiency in listening and note-taking, reading comprehension and vocabulary, written expression, and oral presentation.