A required course in the Certificate Program in Esports Management.
Go on a journey through the history of Esports and gain vantage points from developers, athletes, fans, sponsors and media. Examine relationships in the Esports communities and understand how their different roles affect each other. Explore Esports from behind the scenes and learn what it means to be involved in Esports. Learn the structures of what an Esports organizations might look like and build the groundwork for an understanding of the Esports industry.
Esports is an emerging as a global industry; Overview of Esports will introduce learners to the roles and influences that game developers have in the industry. Learners get a glimpse into the structures of an organization and how it builds a brand. Learners will also be informed of the jobs available in Esports and where to get started in order to be involved.
NOTE: This course uses required live sessions via Zoom. A device with audio and visual will be needed to participate. The student guide provides additional resources/information on how to use and access your courses Zoom sessions.
Mark Deppe earned a Master of Business Administration (MBA) from Cal State Fullerton and is the founding director of UCI Esports, leading the effort to create the award-winning program in 2016. Working closely with student leaders, administrators, faculty, and industry partners, Mark built a business plan that broadly approaches the world of esports through the five pillars of Competition, Research, Community, Entertainment, and Careers.? In 2018, UCI’s League of Legends team won the college championship and UCI was awarded “Most Outstanding Collegiate Program” by the esports industry.
Textbooks for your course may be purchased from any vendor or bookseller of your choice.
No textbook information is available for this course.
|Online (Access Begins)
|Online (Access Ends)