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Esports Operations

A required course in the Esports Management Certificate Program.

Course Description

To work for an esports organization or more specifically a team, you’ve got to have a well-rounded view of organizational structure and common roles, how different departments work together to accomplish shared goals, an interest in developing and executing promotion and funding opportunities, and a finger on the pulse of global esports issues and trends. This course will prepare students to work and grow within an esports organization.

This online course may include live webinars using an online meeting software called Zoom. The dates of these webinars would be determined during the first week of class. All webinars will be recorded and posted on the course website for those who cannot participate in the live sessions. You may access your online course by 12pm (noon) Pacific Standard Time on the start date through your UCI DCE web account at Select “My Account,” then “My Courses” from the menu on the left, and lastly “Access Canvas” to access your online course. Instruction begins promptly on the start date. If you enrolled on or after the start date, you may access your online course one hour from the time of your enrollment. If you have any problems, please contact UCI DCE Student Services at 949-824-5414 or

  • Details
  • $650
  • February 14, 2022 to March 27, 2022
  • Delivery Mode: Online
  • Reg#: 00257
  • ID/Units: HUMAN X420.14  (3.00)
    ( Section 1 )
  • Quarter: WINTER 2022


Adam Baugh, M.S., is the Marketing and Community Specialist at Andbox, New York’s first and leading esports organization. Using his 6 years of experience in the esports industry, he contributes to creating opportunities for Andbox to celebrate the gaming and esports communities in the New York City area, as well as beyond. Prior to joining Andbox he worked at Tespa, Blizzard Entertainment, and Esports Heaven in a variety of areas, including community management, on-air talent at events, and content creation. He also co-founded Rutgers Esports, the collegiate esports organization at Rutgers University.

Textbook Information

Textbooks for your course may be purchased from any vendor or bookseller of your choice.

No textbook information is available for this course.

Meeting Schedule

EventDateDayStart TimeEnd TimeLocationRoom
START02/14/2022Monday------Online (Access Begins)---
END03/27/2022Sunday------Online (Access Ends)---