Esports Marketing
An elective course in the Esports Management Certificate Program.
Do you hear the word “marketing” but aren’t sure what marketing really is or why esports needs it? This course covers the concepts and tools you need to navigate through this emerging media and digital culture through multiple scenarios. Through the development of a go-to market plan, we’ll explore the different components from the target audience to the different key stakeholders and potential partners in esports. We’ll also be hearing from industry experts in different key areas, sharing their personal experiences and perspectives on the current landscape.
SPRING 2025
Class Schedule
Event | Date | Day | Start Time | End Time | Location | Room |
---|---|---|---|---|---|---|
Event Start | Date 5/12/2025 | Day MON | Start Time | End Time | Location Online (Access Begins) | Room --- |
Event Synchronous Meeting | Date 5/13/2025 | Day TUE | Start Time 06:00 PM | End Time 07:00 PM | Location Zoom | Room |
Event Synchronous Meeting | Date 5/20/2025 | Day TUE | Start Time 06:00 PM | End Time 07:00 PM | Location Zoom | Room |
Event Synchronous Meeting | Date 5/27/2025 | Day TUE | Start Time 06:00 PM | End Time 07:00 PM | Location Zoom | Room |
Event Synchronous Meeting | Date 6/3/2025 | Day TUE | Start Time 06:00 PM | End Time 07:00 PM | Location Zoom | Room |
Event Synchronous Meeting | Date 6/10/2025 | Day TUE | Start Time 06:00 PM | End Time 07:00 PM | Location Zoom | Room |
Event Synchronous Meeting | Date 6/17/2025 | Day TUE | Start Time 06:00 PM | End Time 07:00 PM | Location Zoom | Room |
Event End | Date 6/22/2025 | Day SUN | Start Time | End Time | Location Online (Access Ends) | Room --- |
No textbook information is available for this course.
Meet Your Instructor(s)
Special Notes
This course will host live sessions via Zoom. A device with audio and visual will be needed to participate. Synchronous sessions are highly encouraged for an interactive learning experience but are optional. Sessions are recorded and available for viewing, allowing learners to engage with the content at their convenience.
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